1.Quest path which allows to gain points. Points gathered in high amount are exchanged for a month-long membership, and in very high amount for a year-long membership. The quest path should open around level 12.
Site author comments:
This could be a quest line of Bad Luck. Starting from level 13, wizards could enter the Ladder House necessary to complete, where enemies would be of the Horse class.
Main aim would be gathering of Horseshoes, which would be obtainable in Ladder House only after use of special Horseshoe spells in a successful duel with a Horse creature. The use of Horseshoe spells in a duel would result in a chance of getting 1-4 Horseshoes. The Horseshoes would count as points needed to gain membership.
The Ladder House would have one door for entrance and a separate one door for exit. To use the Horseshoes, the Ladder House would have to be left through the exit door. If left through the entrance, the gathered Horseshoes would disappear. If the House is properly exitted, then the gathered Horseshoes are kept permanently until exhange to a membership. Healing areas could be provided inside the Ladder House, as the Commons would not be accessible before exiting the House.
Horseshoe spells would be additional spells provided by the quest line organizer, a figure like Monstrologist Burke, and the spells would work same as Monstrology Extract Animus spells. Which means they would have to be specially added into a deck and specially used during a duel. The quest line main NPC would be accessible by everybody, and everybody could use his spell cards to obtain membership.
The Ladder House would be enterable only after speaking to the quest line NPC organizer. The enemies inside it would always reflect the level of the player.
A horse pet, for example Pegasus Pony or Mystic Plushie, or a new one, like ghost mare or black foal, could be dropped by the bosses inside Ladder House. Horse creatures would be a logical follow-up to the creature known as Roberto, who has to be battled inside Wizard City in an earlier quest. Horses are not common in the game, and they are enemies inside various world areas, including MooShu, Marleybone, Arcanum, and Khrysalis, so Ladder House would be the first one of areas just for them.
2.Quest path which allows to earn crowns.
Site author comments:
This does not have to feature opponents who reflect the level of the player. But special dungeons should be constructed in every game world, and only the one in Wizard City would have to be enterable for free. The dungeons could be all Lunaparks, with inner culture adjusted to their area culture. Inside Lunaparks, enemies would have to be battled for crowns. Possibly the same rule could be made in the Lunaparks as the one from suggestion 1), that crowns are kept permanently only if the player exits the lunapark at its end, and does not leave through the entrance door at all.
3.Special sites inside different areas which spawn crowns or memberships.
Site author comments:
They could be hidden doors inside walls and other objects, or water puddles on the sidewalks inside Wizard City and other worlds. The doors or puddles could be revealed only through active use of an Umbrella Wand or a Key Wand, provided by the NPC who organizes this possibility. Such a wand would have to be a shield spell wand possibly in different versions depending on the main school of the player. The player would have to equip himself in the Wand to see any doors or puddles. Then with the Wand they would be enterable, and they would lead each to a small portal, where enemies would have to be duelled, possibly a group of enemies at one time. Teams might not be able to be made for these duels. The enemies could reflect the player's level, but also could just reflect the area difficulty and culture.
By: Agata Borgia
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